Paul Zinnes
If you asked Paul Zinnes in 1977 what he wanted to do when he grew up, he probably would have told you, “I want to make Star Wars.” At age 11, that sounded like a pretty cool job after seeing the blockbuster movie in theaters, but what did that mean, and how do you get involved in something like that? Now with over 25 years of experience in video games, feature film visual effects, and episodic broadcast animation, Zinnes is the director of digital assets for Lucasfilm Animation. He wouldn’t be where he is today if not for four critical decisions he made early on.